About This GameDigit Daze is a fun and challenging mathematical puzzle game. You are given a main number less than 100 and one to four color goals to complete with the 16 provided digits. Each color goal can require 2 to 4 numbers to reach the main number. As you complete the number of digits or the color total goals, the color goals will highlight. When all color goals are completed you can progress to the next puzzle. Each puzzle is randomly generated for and endless variety of mathematical puzzle combinations to complete. Challenge your mind and have fun while you do it. Enjoy endless mathematical puzzles with Digit Daze.Features: Mathematical Puzzles 2-4 Number Combinations Per Color Goal 1-4 Color Goals Per Puzzle Endless Puzzles/Levels Randomized Puzzles 1075eedd30
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ACH HEEEEVE MEANTS!. ACH HEEEEVE MEANTS!. You get what you paid for, 5K achievements at minimum price. If you\u2019re an achievement hunter looking to increase the number of achievements on your profile showcase, then I highly recommend buying this. Else don\u2019t waste your money. This is not a game, it\u2019s just a way of distributing achievements.. \u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2592\u2592\u2592\u2592\u2592\u2500\u2500\u2500\u2500\u2584\u2588\u2588\u2588\u2588\u2584\u2500\u2500\u2500\u2500\u2500 Merry Christmas 2019!:
Here's what we implemented: Characters' basic and power blows The new animations made the combat even more realistic. Roy puts all his bodyweight in a sword blow, and Eileen bends her bow with all the might. Attacks look sharper, swifter, and more threatening than before. However, we wouldn't want to turn the game into one big hack-and-slash no-brainer. Characters stop after dealing a blow or shooting an arrow. This encourages the player to watch the attack timers and choose the exact moment to deal another blow. We'll be monitoring this mechanic and fixing it if needed. Stamina We had to redesign the stamina system to support the rapid combat. Now characters consume stamina very quickly, but it restores in no time. Dash Each character now has a unique, specific blow: Roy makes a short dash to zip between the targets in combat Eileen's dash has become longer. Now she can jump forward and shoot the enemy that's following her. In addition, all dashes now consume less stamina, and you can use them more often. Monsters We speeded up the gameplay and the characters, so we couldn't leave the monsters behind. Their cooldowns and behavior were upgraded and enhanced. Now they can run faster and hit more accurately. Moving is living. With the new rapid gameplay, our players have a real reason to live up to this slogan! We'll see you soon!. On the Highway to Release - the City: Hi all! As promised, today we're going to tell you about the City, the cradle of the future. This is the place that unites technology and religion. It's the home for most Ark's people. Nobody was prepared for an assault on the City. The City is multi-level complex location that requires solo game. While one character explores the skyscrapers, the other should fight their way through the dark cellars. There are many options to move around the level. You can opt for the elevators that go up and down, cling to numerous ledges, climb the stairs, or walk around the network of chambers. The upper levels of the City with all the billboards, inviting neon signs, tall buildings of glass, and neat and green recreation areas are the peak of the future civilization. However, stains of blood, burning fire, and devastation give a broad hint to the catastrophe that took place here. Cellars evoke a different mood. They were less presentable and groomed, because the citizens used them mainly as technical facilities, storage, and for production purposes. Mutants got here before they could reach the upper city. Their presence certainly made this unpleasant place even nastier. Faulty lighting that occurred after the enemy onslaught will give a hard time to anyone who chooses to descend to the cellars. You will meet few survivors in the City, representatives of different layers of the future society. Men and women, children and elderly people, they're all civilians, united by the threat of horrible monsters. They will tell you the whole story of what happened here. Some of them may even give the main characters a quest. Many life-support systems are out of order after the mutant attack. People are very short of vital resources, such as water and oxygen. While the operational section of the City's AI, Miss Oliver, is trying to restore the life-support systems, Roy and Eileen are on the mission to protect the City against the enemy, clean up the occupied sectors, and save the human survivors. The major challenge here is that the dangerous creatures, attacking people, have mutated and gained the ability to multiply very quickly. This evolutionary model allows them to survive in every condition. This is why the mutants would lay their eggs, cocoons all over they City. Cocoons can be located on the ceiling or on the floor. They can contain embryos, or even a pleasant surprise. Some of them block passages, or spawn monsters, or just stay dormant till better days. There's no way to know which of them is in front of you. How did the mutants made this incursion into the very heart of the human civilization? What are the warriors fighting to protect in the Hub, the following location beyond the City? Why are the monsters forcing their way to the Hub so fiercely? What is hidden in the priests' secret laboratories? All of this and much more remains to be seen. The Lost in Sky team wishes you a merry Christmas and a happy New Year! Stay tuned and see you soon!. Irony Curtain: Revolutionary Update #2: Comrades! Our Leader has granted us another glorious update! If you appreciate our work for the bestest country in the world, don’t forget to write a Steam review! The newest revolutionary update includes:
IMPORTANT! We are trying our best to ensure that fixes work for the games that have been already started, but you might be forced to start the game again in some cases (e.g. bug with throwing a photo into the trash or using the oar on the curtain after finishing the minigame). For the glory of Matryoshka! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. Irony Curtain's Revolutionary Update #1: Comrades! Thank you for purchasing the Irony Curtain: From Matryoshka with Love! We hope that your journey to the bestest country in the world was as great as babushka’s compot! If so, leave as a Steam Review – for the glory of Matryoshka! This is the first of a few updates to Irony Curtain. We are aware that Western Spies have planted some bugs here and there, but our special antispy forces are ready to eliminate them once and for all! That’s why we’re presenting you the official Revolutionary Update with some fixes and polishes, including:
As you might have noticed, the premiere build is missing manual save slots. We’ve found that there is a possibility that reloading the manual save might fail to call all of the proper actions and changes on a scene, which can cause errors. Since those errors might be game blocking in specific cases, we decided to turn this feature off and only bring it back when we are 300% sure that it works properly. Hopefully, this happens very very soon. Don’t forget to spread the love for the bestest country in the world on your social media, using #IronyCurtain hashtag. You can also reach us on Irony Curtain’s Steam Forum. https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/. The Interstellar ARK Heroes Have Arrived!: Hello all platformer fans and all alternate history video games fans in general! We want to kick things off by welcoming you all to our community. Today we present you Lost in Sky: Violent Seed - our well-crafted retro style action game. The Early Access launch will bring you an action-packed gameplay, characters with different special abilities, a unique retro futuristic game universe and hopefully a very very cool community too! We plan to post regular updates here to show the team's progress and discuss all the hot issues in the Discussions section. The game development process will be influenced by your suggestions and wishes as well! If you like something (or not!), please let us know. Your feedback is very valuable to us! Add the game to your wishlist to get the news first-hand and be among the first players! We're excited to start this journey with you! Sincerely yours, LIS team. . Our love letter to point and clicks - launching tomorrow!: We love classic point and click adventures. That’s why we decided to write a love letter to classic p’n’cs - in the form of Irony Curtain. Creating a game that channeled our nostalgia and allowed us to include our collective experiences of the communist regime in Poland in a humorous way was a dream come true. We believe there still are people who love this particular genre as much as we do – and maybe that there are more who will be hooked on point and clicks after playing the right game, hence the mixture of nostalgia and improvements we presented in Irony Curtain. Since the story is one of the most important elements in classic p'n'c games , so we made sure to have a well-written plot and interesting characters - Irony Curtain is about a goofy pen-pusher who gets tangled up in the spy-standoff between two powers. We wanted Evan to be likeable while also making him Guybrushingly funny – he's an unwilling troublemaker and works really well juxtaposed with all the other characters, such as the ruthless Leader or Anna - who's smart, capable, mysterious... We wanted strong personalities to match the story and then we peppered it all with puzzles. A lot of puzzles. And when we say “a lot” - we mean it. And mini-games too. This is where our HOPA background comes in – we're really good in mini-games. They’re not a classical p’n’c mechanic, but we know they enrich the gameplay, allow to pace it and also are a good excercise for the brain. It’s also a tribute to our legacy – we even have one hidden object scene in Irony Curtain as an easter egg! And believe us when we say - there’s plenty easter eggs for you to enjoy – try to find out if there really are 1951 hidden around Matryoshka. You can also read our previous Steam announcement on the topichere. That’s another point where the past intertwines with the present, bringing in jokes for both the fan of The Lord of the Rings and F.E.A.R alike. We strived to create a game both familiar but also somehow innovative – that's why the interface is exactly as you know it from other games. If you’re a p’n’c player, you’ll know your way around from the getgo – the inventory, the icons telling you what kind of an action is available, etc. As both players and creators we know that being frustrated is not fun – the game is supposed to be a challenge (like in the old, golden days) but at the same time we wanted the solutions to be more reasonable than “use chickend and bucket to make a helicopter”. The point is to get the satisfaction of solving a riddle using your brain, not a walkthrough. The puzzles in Irony Curtain can be ambigous, challenging but never absurd (and some of them can even be solved in multiple ways). The only absurdity you’ll encounter is the historical absurds that we really lived through. Yes, bribing people was normal. Yes, TP was a precious commodity and we stood in unending queues. But we hope that thanks to this you’ll not only get some mind excercise but also will learn about the oddities we had to live through back in the day. When we pitched the game as ‘Deponia meets Papers, please’ we were hoping to add value to the genre we loved talking about topics we cared about. And we believe we did. We hope we brought to the table all the things classical p’n’cs represent: humour, wit, riddles and story that’ll draw you for long hours (up to 10 ?) so that the fans of classical point and click adventures will feel at home with Irony Curtain – and those who are new to the genre will get hooked! Irony Curtain premieres on the 16/05 https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/ . Irony Curtain: new trailer released!: Operation File no: 13498172391 The plan is in motion [stop] We have commenced the implementation stage [stop] New materials on the Matryoshkan Case can be found below [stop] Agents, do not reveal your identities yet [stop] Irony Curtain: From Matryoshka with Love is dropping in with a brand new trailer! https://www.youtube.com/watch?v=QLfdTL8mPGs Read in the [classified] file cases before they are intercepted by enemy agents! Grab the chance to embark on a spy adventure taking place right in the middle of a clash between two powers. Step in the shoes of Evan, a lowly pen-pusher, who visits the weird, communistic Matryoshka – and is incidentally involved in a Lukewarm War intrigue. Irony Curtain: From Matryoshka with Love will be coming in Q2 2019. https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love/.
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